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Training with Practice Environments

Practice is extremely important for the development of basic and advanced skills. MITRE is working with a training strategy that combines multimedia Computer-Based-Training (CBT) with a structured environment and a virtual practice environment. That combination makes it possible to learn skills in order, progressing from initial qualification training through mission qualification training and on-the-job training (Figure 1).

Multimedia CBT techniques teach basic concepts, illustrate difficult concepts, and demonstrate problem-solving approaches.

Once a student has learned a concept with multimedia CBT, he or she works on solving related problems in a structured practice environment. In a structured practice environment, the student's interactions are designed by the instructional designer to teach a specific concept and allow him or her to practice performing a specific task. Each structured practice environment problem-solving session is designed to support a concept being trained. The actions available to a student are limited to support the concept being learned and the task being practiced.

Figure 1. Instructional Strategy with Practice Environments

Figure 1: Instrucional Strategy with Practice Environments

After a student has mastered problem-solving in a structured practice environment, he or she enters a virtual practice environment to work on more realistic and advanced problem-solving skills. The main difference between these two practice environments is the amount of freedom a student has to interact with and explore a situation. The structured practice environment guides the student during problem-solving activities, whereas the virtual environment is a free, exploratory environment with limited guidance. The user's environment in the virtual practice environment has more realistic and dynamic system behaviors than the structured practice environment.

The multimedia CBT with the structured and virtual practice environments can be distributed using traditional CBT delivery techniques or can be delivered through the Web, using Web browsers on a corporate local area network or the Internet. MITRE has developed proof-of-concept training prototypes using this instructional strategy for the following three domains.

Computer Applications Skills
We developed a proof-of-concept prototype to teach medical evacuation personnel how to use the Technologies for Entry and Manifesting (TEAM) system and the latest TEAM software prototypes during upcoming exercises. The multimedia CBT and structured practice environment can be used in a classroom setting, or can be distributed on CD-ROMs to personnel who participate in exercises. The multimedia CBT introduces the student to the software applications and the new automated technology they will use during the exercises. The structured practice environment provides data-entry practice for students who are given immediate feedback on their performance. TEAM also simulates important software applications interfaces for automated functions. For example, TEAM provides automated capabilities for patient manifesting during emergency evacuations. Patient manifesting is the process of entering patients into a system and tracking their locations (ground staging area, in flight, field hospital, hospital). The system also allows medical personnel to update reports on medical treatments patients received along the way.

Intelligence Operations
We developed a proof-of-concept virtual practice environment to teach intelligence analysts how to use specific operational systems under the stresses of daily activities. The virtual practice environment simulates the user interface and functionality of operational systems and simulates an environment of activities requiring user responses. Database-driven scenarios are used in the virtual practice environment so that a wide range of stressful scenarios can be developed and easily modified to reflect changes in real-world operational capabilities. The instructors can activate a coaching mode, which teaches new students how to respond to the activities in the scenario database. The instructor can also define the level and timing of the feedback.

Mechanical Skills
In the mechanical skills domain, we developed a multimedia CBT and 3-Dimensional (3D) structured practice environment for Shaft Alignment (technicians learning rotary machinery need to align the shafts transferring power from the motor to whatever the motor is moving). We are also exploring 3D virtual practice environments. The multimedia CBT and structured 3D practice environment were implemented for traditional CBT delivery and were converted to Web delivery. The virtual practice environment is a desktop Virtual Reality 3D practice environment that was implemented with the Virtual Reality Modeling Language (VRML) and Java for Web delivery. Realism is added to the multimedia CBT and practice environments by using 3D Computer Aided Design models as the source for images, animations, and user-controlled objects in the practice environments.

An integrated instructional strategy using multimedia CBT techniques and practice environments is ideal for teaching performance-based skills. The practice environments improve skill development for a wide range of domains from hard mechanical skills to software applications skills.


For more information, please contact Janet Johns using the employee directory.


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