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A Student-Enacted Simulation Approach to Software Engineering Education

2003 Award Winner

M. Brian Blake, The MITRE Corporation

ABSTRACT

In some cases, real-world application of software engineering concepts does not effectively map with current undergraduate curriculums. Typically, a student's first "hands-on" experience working on large-scale software development projects is via an intern position or his/her first full-time position. However, prior exposure to the corporate project environment would greatly improve a student's performance in industry. In order to develop students for successful careers in software engineering, specifically for software development, they must be immersed not only in the software development lifecycle and paradigms, but also in the workings of large project teams. Currently, most undergraduate software engineering courses are taught by presenting the concepts and methodologies and assigning fragmented three-to-four person group projects. In the Department of Computer Science, Georgetown University, Washington, DC, a two-course approach to undergraduate software engineering education has been developed that incorporates the practical application of coursework in a large team setting. The first course presents a firm software design basis, while the second course demonstrates corporate-level software engineering concepts with a semester-long software development simulation where the entire class is the development team. This paper presents the experiences from offering this software engineering simulation approach.

» Download Paper [PDF, 743KB]

Publication

Reprinted from IEEE Transactions on Education, Vol. 46, No. 1, pp. 124-133, Copyright © 2004 IEEE. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of The MITRE Corporation's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.

Additional Search Keywords

collaboration skills, object-oriented analysis and design, software engineering education, software process and lifecycle, unified modeling language (UML)

 

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