A Framework for Asynchronous Collaborative Learning and Problem Solving
September 2001
Bradley Goodman, The MITRE Corporation
Marty Geier, Georgia Institute of Technology
Lisa Haverty, Outside the Classroom
Frank Linton, The MITRE Corporation
Robert McCready, Predictive Networks, Inc.
ABSTRACT
Research has shown that classroom learning improves significantly when a student participates in learning activities with small groups of peers. This educational value of student collaboration has led to the development of computer-supported collaborative learning (CSCL) tools. These tools enrich learning in a setting that encourages students to communicate with their peers. In typical web-based collaborative learning environments, however, it is not always possible for all learners to gather and participate in a learning activity at the same time. Asynchronous and not just synchronous learning must be addressed. In this paper a framework to provide rich asynchronous services to web-based students is described. A key component of this environment is the use of replay to enhance asynchronous learning. Replay provides persistence of objects and actions over time.

Additional Search Keywords
collaborative learning, computer supported cooperative work; groupware; distance learning; training
|