A Video Game-Based Framework for Analyzing Human-Robot Interaction: Characterizing Interface Design in
Real-Time Interactive Multimedia Applications
October 2005
Justin Richer, The MITRE Corporation
Jill L. Drury, The MITRE Corporation
ABSTRACT
There is growing interest in mining the world of video games to
find inspiration for human-robot interaction (HRI) design. This
paper segments video game interaction into domain-independent
components which together form a framework that can be used to
characterize real-time interactive multimedia applications in
general and HRI in particular. We provide examples of using the
components in both the video game and the Unmanned Aerial
Vehicle (UAV) domains (treating UAVs as airborne robots).
Beyond characterization, the framework can be used to inspire
new HRI designs and compare different designs; we provide an
example comparison of two UAV ground station applications.

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